Exo Experts is a 1,000 Super Credit Premium Warbond built around faster armour, exosuit toys, and a few weapons that look better on paper than they feel in a rough mission. If you're sorting your loadout or comparing Helldivers 2 Items before spending medals, the big number to know is 778 Medals for the full unlock. That's not pocket change, so it's worth knowing what actually earns a slot and what'll probably sit in the armoury.
What to check first
- Page 1 brings the SMG-203 Gallant, Bullet Storm, and the speedy 0-3 Free Spirit light armour.
- Page 2 is where the Lumberer exosuit and P-33 Missile Pistol show up, alongside the 0-2 Heavy Operator armour.
- Page 3 adds the Breakthrough exosuit, cosmetics, a title, and the final Mobile White patterns.
- The Warbond gives back 300 Super Credits across its pages, but you'll still need plenty of medals to clear it.
You'll feel the theme pretty quickly: move faster, jump into a suit, and make noise. Some of it works. Some of it doesn't quite land.
Page costs and standout unlocks
| Page | Notable unlocks | Medal focus |
|---|---|---|
| 1 | SMG-203 Gallant, Bullet Storm, 0-3 Free Spirit | Early weapon testing and light armour speed |
| 2 | Lumberer, P-33 Missile Pistol, 0-2 Heavy Operator | Exosuit power and heavy armour options |
| 3 | Breakthrough, Exosuit Certified, Mobile White patterns | Vehicle playstyle and cosmetic completion |
The SMG-203 Gallant has 65 damage, a 50-round magazine, 15 recoil, and a wild 1,380 fire rate. It can punch through medium armour, which sounds useful, but it burns ammo like nobody's business. It sits in that odd space between SMG and assault rifle, and you'll often wish you'd brought something steadier.
Weapons that split opinion
Bullet Storm is fun for a few minutes because it just keeps spitting rounds. It has unlimited call-ins, a 7.75-second call-in time, and a 67-second cooldown, though the weapon itself can't be reloaded. Against soft bugs or light targets, sure, it's a laugh. Against heavier enemies, it falls off hard. The P-33 Missile Pistol is even trickier. It deals 1,300 damage and locks on, but one shot per reload and only three rounds total makes it feel slow, fussy, and weaker than you want from a rocket sidearm.
Armour and exosuits worth your medals
The 0-3 Free Spirit is probably the cleanest armour pick here. Its Oxygenator passive boosts walking and running speed, plus slide speed and slide duration, and that matters in real fights. You can reposition, kite bugs, and get out of ugly corners. The 0-2 Heavy Operator gets the same passive, but heavy armour doesn't benefit in quite the same way. It's still tougher, with 150 armour rating, yet the passive feels less exciting on a slower frame.
Best reason to buy the Warbond
The Lumberer and Breakthrough are the real sales pitch. Lumberer brings an anti-tank cannon with 25 shells and a flamethrower for close-range panic moments. Breakthrough goes the bruiser route with a shield, melee bashes, and a cannon that handles mid-range threats well enough. If you love exosuit missions, this Warbond has character. If you're only chasing efficient gear, look closely before spending, and compare your options for cheap Helldivers 2 Items while planning which medals you'll burn first.
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